Rin: a territory board game
At a glance
Two players. Surround to capture. Most stones wins.
Black opens with one stone, then players alternate placing two stones per turn.
Wall off regions with your stones. Anything sealed inside becomes yours.
The game ends when every intersection is filled. Whoever owns more stones wins.
Complete rules
Two players, Black and White, play on the intersections of an even N×N grid — 16×16 standard, 12×12 for quick games, 8×8 for tutorials. When the board is full, the player with more stones wins.
Black begins by placing one stone. After that, players alternate turns, each placing two stones on empty intersections. If only one empty intersection remains, the current player fills it to end the game.
After placing, check whether each empty point and each opposing stone can trace a path to the board edge — moving horizontally or vertically, without crossing the current player's stones. Any point or opposing stone with no such path is captured — it becomes the current player's stone.
The game ends when every intersection is filled. Whoever owns more stones wins; equal counts are a draw.